package fleditor.core.loader
{
	import flash.events.Event;
	
	public class LoaderEvent extends Event
	{
		public static const COMPLETE:String = "complete";
		public static const LOAD_ERROR:String = "loadError";
		public static const PROGRESS:String = "progress";
		public static const HTTP_STATUS:String = "HttpStatus";		
		
		public var baseLoader:BaseLoader;
		
		public function LoaderEvent(type:String,baseLoader:BaseLoader)
		{
			this.baseLoader = baseLoader;
			super(type);
		}
	}
}